Like many of the other technologies which have been discussed so far, animation and simulation programs purely provide opportunities for students and teachers to present and interact with information in a new and interesting way.
Similar to Voki avatars (Oddcast. 2008), animations can provide an engaging introduction to a task or topic. Having learners creating their own animations is also a wonderful way to have students involved in a topic, whether it be a task of creating a moving story book, or a short animation to accompany their presentation.
Websites such as ExploreLearning (n.d) offer a range of simulation experiences for several ages, including science experiments and maths activities. This software has many obvious uses in a learning environment that may not be able to provide such activities for its students on a regular basis, whether this be due to financial or geographical issues.
This simulation software allows kinaesthetic learners, who learn through doing, rather than seeing or hearing, a chance to experience activities and situations that may not otherwise be available to them.
It is evident that programs which have animation and simulation capabilities would certainly be an asset to any learning environment.
ExploreLearning. (n.d). Gizmos. Retrieved on 19 August, 2009 from http://www.explorelearning.com/
Oddcast. (2008). Voki. Retrieved 16 August, 2009 from www.voki.com
Wednesday, August 19, 2009
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